AI Insights · Timothy · October 2022
Top 5 3D Anime Games on Android in Europe: Q3 2022
Discover the performance trends of the top 5 3D anime games on Android in Europe during Q3 2022, based on data from Sensor Tower.
In the third quarter of 2022, the top 5 3D anime games on Android in Europe showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
Genshin Impact experienced notable fluctuations in its weekly revenue, peaking at approximately $1M in mid-July and ending the quarter with around $973K. Weekly downloads showed an upward trend, reaching around 185K in the final week of September. The game also maintained a robust user base, with active users peaking at around 2.4M in the last week of the quarter.
Summoners War saw a significant weekly revenue peak of approximately $834K at the beginning of the quarter, followed by a decline and then a resurgence to around $436K by the end of September. Weekly downloads remained relatively stable, averaging around 3K to 5K. Active users fluctuated slightly, with a peak of approximately 407K in early July and stabilizing around 349K by the end of the quarter.
Tower of Fantasy, which was released in early August, saw a strong start with a peak weekly revenue of around $1.4M in mid-August. However, revenue gradually declined, ending the quarter at approximately $178K. Downloads followed a similar trend, starting strong with around 545K in the release week and dropping to about 8.7K by the end of September. Active users peaked at around 532K in mid-August, before declining to approximately 87K by the end of the quarter.
Saint Seiya: Legend of Justice displayed a consistent weekly revenue, peaking at around $467K in early August and ending the quarter at approximately $262K. Weekly downloads saw a significant drop from around 134K in mid-July to about 1.9K by the end of September.
DRAGON BALL LEGENDS showed a steady performance with weekly revenue peaking at around $600K in mid-July and ending the quarter at approximately $364K. Weekly downloads remained consistent, averaging around 40K to 70K throughout the quarter. Active users maintained a stable trend, peaking at around 736K in mid-July and ending the quarter with approximately 640K.
For more detailed insights and analytics on these games and other mobile applications, visit Sensor Tower.